CCG Magic TG: Whispering woods/Greensleeves +1 Shadowrun€ 5,00
1991 Avalon Hill TTRPG Tales from Tloating Vagebond
€ 5,00
Ophalen of Verzenden
Afhaalpunt voor € 4,95 of thuis voor € 5,95
Thuisbezorgd voor € 6,95
331sinds 29 apr. '25, 19:40
Kenmerken
ConditieZo goed als nieuw
SoortOverige soorten
TypeBoek of Catalogus
Beschrijving
Hoogste bod op 20:00u dinsdag 13 Mei 2025 wint het item.*
Dit is de 2nd printing van Mei 1992.
Via wikipedia:
"Tales from the Floating Vagabond
Designers Lee Garvin
Publishers Avalon Hill
Publication 1991
Genres Comedy
Systems Custom
Tales from the Floating Vagabond is a science-fiction role-playing game by Lee Garvin, published by Avalon Hill in 1991. It has the tagline "Ludicrous Adventure in a Universe Whose Natural Laws Are Out To Lunch".
The game takes a comedic approach to the genre, encouraging the gamemaster to begin each adventure in an outer space bar called the Floating Vagabond. Players choose from races such as humans, elves, Disgustingly Cute Furry Things, and Dogmen, learn skills like "Look Good at All Times" and "Projectile Vomiting", and consume dangerous beverages containing toxic substances such as a singularity. The flexibility of the rules system allows for making characters from any genre, epoch, or world, as well as creating new races and superheroes.
One of the more memorable aspects of the game is a system of shticks that players can choose from, including:
The Rambo Effect: The player can dodge automatic gunfire at close range (and only at close range).
The Trenchcoat Effect: The player can pull any mundane item out of their trenchcoat, but only if a different party member has already brought up the need for that item.
The Rodgers and Hammerstein Effect: The player obtains a personal soundtrack that can warn them of danger or other upcoming events. Alternatively, it can give everyone on their side a bonus to morale.
The Roy Rogers Effect: The player can make any trick shot they can imagine, eliminating all cover their target may be behind. Of course, they can't actually kill anyone except at high noon...
The Doolittle Effect: Allows the player to communicate with animals, all of which start out being friendly. Of course, since they're all friendly, they follow the player everywhere...
The Flynn Effect: Allows the player to swing on a chandelier, vine, or bullwhip without worrying about it breaking... or needing an attachment point at the upper end. Or needing to find one, for that matter.
The Valentino Effect: About what it sounds like. Everyone of the appropriate gender is crazy about the player.
The Schwarzenegger Effect: Allows the player to operate without wound penalties... as long as nobody ever sees the player receive first aid.
The Newton Effect: Allows the player to stop anything that contradicts their understanding of the laws of physics from happening around them.
The Escher Effect: Allows the player to act in a way that contradicts the laws of physics.
The John Doe Effect: Gives the player 'one of those faces'. People constantly confuse the player for an old friend.
The Merlin Effect: Allows the player to 'just know' a lot of information about people upon meeting them, such as their name, address, what they had for breakfast and so on.
The second printing of this game included many strange typos, such as providing the incorrect formula strength+luck/2 for "Oops! Points," causing gamers to create characters that were weaker than standard NPC goons. The correct formula is strength+luck+2d6."
-Wanneer een bod wordt geplaats krijg ik een email van marktplaats, de tijdscode van wanneer deze email verzonden is gebruik ik om te bepalen of het bod voor de eindtijd is geplaatst en wie er gewonnen heeft als biedingen snel na elkaar komen. Mochten er meerdere biedingen winnen met hetzelfde bedrag dan wint degene die het eerste dit bedrag plaatste plaatste. Als de winnaar niet reageert dan wordt het item aan de 2e op de lijst aangeboden. (Als iemand een bod intrekt dat vewijderd marktplaats deze uit de lijst.)
Dit is de 2nd printing van Mei 1992.
Via wikipedia:
"Tales from the Floating Vagabond
Designers Lee Garvin
Publishers Avalon Hill
Publication 1991
Genres Comedy
Systems Custom
Tales from the Floating Vagabond is a science-fiction role-playing game by Lee Garvin, published by Avalon Hill in 1991. It has the tagline "Ludicrous Adventure in a Universe Whose Natural Laws Are Out To Lunch".
The game takes a comedic approach to the genre, encouraging the gamemaster to begin each adventure in an outer space bar called the Floating Vagabond. Players choose from races such as humans, elves, Disgustingly Cute Furry Things, and Dogmen, learn skills like "Look Good at All Times" and "Projectile Vomiting", and consume dangerous beverages containing toxic substances such as a singularity. The flexibility of the rules system allows for making characters from any genre, epoch, or world, as well as creating new races and superheroes.
One of the more memorable aspects of the game is a system of shticks that players can choose from, including:
The Rambo Effect: The player can dodge automatic gunfire at close range (and only at close range).
The Trenchcoat Effect: The player can pull any mundane item out of their trenchcoat, but only if a different party member has already brought up the need for that item.
The Rodgers and Hammerstein Effect: The player obtains a personal soundtrack that can warn them of danger or other upcoming events. Alternatively, it can give everyone on their side a bonus to morale.
The Roy Rogers Effect: The player can make any trick shot they can imagine, eliminating all cover their target may be behind. Of course, they can't actually kill anyone except at high noon...
The Doolittle Effect: Allows the player to communicate with animals, all of which start out being friendly. Of course, since they're all friendly, they follow the player everywhere...
The Flynn Effect: Allows the player to swing on a chandelier, vine, or bullwhip without worrying about it breaking... or needing an attachment point at the upper end. Or needing to find one, for that matter.
The Valentino Effect: About what it sounds like. Everyone of the appropriate gender is crazy about the player.
The Schwarzenegger Effect: Allows the player to operate without wound penalties... as long as nobody ever sees the player receive first aid.
The Newton Effect: Allows the player to stop anything that contradicts their understanding of the laws of physics from happening around them.
The Escher Effect: Allows the player to act in a way that contradicts the laws of physics.
The John Doe Effect: Gives the player 'one of those faces'. People constantly confuse the player for an old friend.
The Merlin Effect: Allows the player to 'just know' a lot of information about people upon meeting them, such as their name, address, what they had for breakfast and so on.
The second printing of this game included many strange typos, such as providing the incorrect formula strength+luck/2 for "Oops! Points," causing gamers to create characters that were weaker than standard NPC goons. The correct formula is strength+luck+2d6."
-Wanneer een bod wordt geplaats krijg ik een email van marktplaats, de tijdscode van wanneer deze email verzonden is gebruik ik om te bepalen of het bod voor de eindtijd is geplaatst en wie er gewonnen heeft als biedingen snel na elkaar komen. Mochten er meerdere biedingen winnen met hetzelfde bedrag dan wint degene die het eerste dit bedrag plaatste plaatste. Als de winnaar niet reageert dan wordt het item aan de 2e op de lijst aangeboden. (Als iemand een bod intrekt dat vewijderd marktplaats deze uit de lijst.)
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